Strahlung
Strahlung explores our negative impact on the earth and ultimate extinction because of it. The view the piece presents is an earth changed, alien and devoid of human life. The video explores the calm, stark, desolate, and unfamiliar landscapes of this changed earth in the aftermath of negative human influence and nuclear fallout. Stark, synthetic sound worlds created using modular synthesizers and electromagnetic field recordings are juxtaposed with desolate environmental sound recordings.
Golden Cuttlefish
Golden Cuttlefish explores the relationship between the organic and the abstract. A digital ecosystem is created exploring this juxtaposition in both the sonic and visual worlds. Abstract imagery is controlled by organic motion. Organic sound environments coexist with abstract sonic events. The organic flow of musical form and time is complimented by the fluid motion of the video
The 3D material for the video was procedurally generated in Houdini and assembled in Premier Pro. The video utilizes particle synthesis and organic motion to mimic an abstract underwater environment. Each visual element is made up of simple spheres moving in unison creating the illusion of a living organism.
The 3D material for the video was procedurally generated in Houdini and assembled in Premier Pro. The video utilizes particle synthesis and organic motion to mimic an abstract underwater environment. Each visual element is made up of simple spheres moving in unison creating the illusion of a living organism.
Recycled Linoleum
The sonic material for Recycled Linoleum was generated using a data sonification method which converts image, text, and video into sonic material. In this case, much of the raw audio was the result of the sonification of a PDF of document of an old Pro Tools manual. This unconventional use of and conversion of media resulted in extremely harsh, digital, yet surprisingly rhythmic results. Hours of material was generated by this process. The majority of the material resulted in unusable white noise. Sporadically distributed within this vast amount of sonic information were short moments of incredibly rhythmically and timbrally interesting sonic events. These events were used as the motivic figures to create the piece. The aesthetic goal of the piece is to create a stark, harsh, sterile, sonic experience. The visual component was created to reflect and emphasize this aesthetic.
The 3D material for the video was procedurally generated using custom software developed in Houdini and assembled using Premier Pro. Similar to the techniques used in Golden Cuttlefish, organic motion was juxtaposed with synthetic mechanical imagery.
The 3D material for the video was procedurally generated using custom software developed in Houdini and assembled using Premier Pro. Similar to the techniques used in Golden Cuttlefish, organic motion was juxtaposed with synthetic mechanical imagery.
Polystyrene
Polystyrene is an exploration of the juxtaposition of abstract audio and image. Audio has the power to change and affect our emotional response to the imagery it is presented with, just as the visual components can affect and change our relationship to the sonic material. Our focus can be attuned to different aspects of the audio, depending on the synchronization or lack of synchronicity with the visual events. It is my intention, through utilizing visual components within this piece, to guide the listener through the dense and chaotic musical passages which are so intrinsic to the work and to bring the dense rhythmic and compositional details into greater focus and clarity.
Curdle
Curdle is part II of the Rotten Milk Trilogy, a series of three pieces which refer to the various states milk can take as it goes “off”. These pieces have the shared common factor of using aspects of recognizable popular culture to access memories and feelings within the listener. The naming of these pieces illustrates the relatively lighthearted and comical nature of the work.
Curdle is an audiovisual piece created to reference aspects of popular culture, both modern and old. I did this by using heavily beat-based material to create most of the gestural events in the work. As in other pieces, I have used sounds found in everyday life to trigger memories within the listener. These sounds are juxtaposed within the piece with very quick cuts and transitions. I added a synchronized visual component to enhance and emphasize the abruptness and sharp nature of these transitions.
Curdle is an audiovisual piece created to reference aspects of popular culture, both modern and old. I did this by using heavily beat-based material to create most of the gestural events in the work. As in other pieces, I have used sounds found in everyday life to trigger memories within the listener. These sounds are juxtaposed within the piece with very quick cuts and transitions. I added a synchronized visual component to enhance and emphasize the abruptness and sharp nature of these transitions.
Strompspannung (Live Audiovisual Performance - Modular Synthesis)
Stromspannung is a live performance piece that integrates modular synthesizers, filed recordings, video processing, custom software developed in Max/MSP/Jitter, and AM radio.
Tourmaline (Live Performance - Modular Synthesis | Tuba & Live Processing | Dance)
Excerpt
Tourmaline is a multidisciplinary live performance collaboration integrating modular synthesis, tuba, electronics, and dance.
Composer: Timothy Moyers
Modular Synthesizer: Timothy Moyers
Tuba & Live Processing: Aaron Hynds
Choreographer: Theresa Bautista
Video & Photography: Mark Cornelison
Composer: Timothy Moyers
Modular Synthesizer: Timothy Moyers
Tuba & Live Processing: Aaron Hynds
Choreographer: Theresa Bautista
Video & Photography: Mark Cornelison
Full length audio
Mettabelum (Live Audiovisual Performance | Dance | Sculpture)
Excerpt
A Performance Installation Collaboration between BSU Dance and Electronic Art
This Excerpt Features:
Concept: Victoria Bradbury
Video & Projection Mapping: Timothy Moyers
Sculpture: Mark Hursty
Music: Adam Crawley
Choreography: Audra Sokol, Susan Koper, Jenny Showalter, Christina Gustaitis
Dance: Mark-Antoine Denechaud, Nic Herring, Julie Matlik, Jules Shumate, Ashley Turner, Molly Gower
This Excerpt Features:
Concept: Victoria Bradbury
Video & Projection Mapping: Timothy Moyers
Sculpture: Mark Hursty
Music: Adam Crawley
Choreography: Audra Sokol, Susan Koper, Jenny Showalter, Christina Gustaitis
Dance: Mark-Antoine Denechaud, Nic Herring, Julie Matlik, Jules Shumate, Ashley Turner, Molly Gower
Momentum BEAST (Live Audiovisual Performance)
Timothy Moyers: Live-Coding & Audio Processing
Scott Wilson: Live-Coding & Audio Processing
Chris Tarren: Laptop Improvisation
Jonty Harrison: Sample Manipulation
Andreas Weiler: Audio Transformation
Se-Lien Chuang: Visual Transformation & Bass Recorder
Scott Wilson: Live-Coding & Audio Processing
Chris Tarren: Laptop Improvisation
Jonty Harrison: Sample Manipulation
Andreas Weiler: Audio Transformation
Se-Lien Chuang: Visual Transformation & Bass Recorder
Ripples of Nono
modular synthesis improvisation & generative audio
This piece is an exploration of field recordings and live modular synthesis performance. It builds upon a recently completed research project, Immersive Sonic Snapshots: Exploring Cultural, Religious, and Natural Diversity Through Sound, a two-month international field recording trip across Iceland, Germany, Greece, and Italy, examining culture through sound.
In Ripples of Nono, I improvise over an unedited recording of downtown Matera, Italy, at night, creating an augmented sonic reality. This reflects how our memories of a place or moment often transform over time, becoming idealized, distorted, or imbued with a dreamlike quality that may not align with the reality of what actually occurred.
This piece is an exploration of field recordings and live modular synthesis performance. It builds upon a recently completed research project, Immersive Sonic Snapshots: Exploring Cultural, Religious, and Natural Diversity Through Sound, a two-month international field recording trip across Iceland, Germany, Greece, and Italy, examining culture through sound.
In Ripples of Nono, I improvise over an unedited recording of downtown Matera, Italy, at night, creating an augmented sonic reality. This reflects how our memories of a place or moment often transform over time, becoming idealized, distorted, or imbued with a dreamlike quality that may not align with the reality of what actually occurred.
Aufbau (Realtime Data Sonification & Visualization)
Excerpts/Experiments - Work in Progress
Aufbau builds upon the Data Driven Sound Spatialization project, integrating protein and amino acid data from the human body to generate musical and visual information spatialized across an 8-speaker setup. This piece focuses on aesthetic exploration rather than scientific inquiry.
In this work, protein data influences image selection, rhythmic elements, and image manipulation, creating a unique blend of sound and visual expression.
In this work, protein data influences image selection, rhythmic elements, and image manipulation, creating a unique blend of sound and visual expression.
Iridium (Live Audiovisual Performance)
Iridium is a live audiovisual performance using custom Max/MSP/Jitter software using data visualization & sonification techniques.
Performers: Timothy Moyers & Michael Olson
Performers: Timothy Moyers & Michael Olson
Wolken
Excerpt/Experiment
Generative modular synthesis
Dark Eyed Junko (Multichannel Video Performance)
Dark Eyed Junko
Composer: Timothy Moyers
Video: Aaron Vermedal
Beats: Connor Mackey
Video: Aaron Vermedal
Beats: Connor Mackey
Globule #5
Composer: Timothy Moyers
Video: Eric Russel
Video: Eric Russel
Schaben
Early Work
One of my early audiovisual pieces
Omega Index (Live Audiovisual Performance)
Live Data Visualization and Sonification Experiment
Fragments of Apricot
Excerpts/Experiments
Short Glitch Experiments (Live Audiovisual Performance)
Excerpts/Experiments
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Phosphorus
Early Work
One of my early audiovisual pieces